OBJECTIVE
To work as 3D Artist in an environment that will allow me to further develop my artistic and technical skills and to create the highest possible quality work.
EMPLOYMENT Nov 2006 to current
Emergring Entertainment, Singapore - 3D Artist
Responsible for modeling and texturing game assets.
Create stylize environments, planting foilage and
light the scene to create desired mood.
Participate in game design and contribute game ideas.
Dec 2005 to Nov 2006
XYFR, Singapore – 3D Artist
Responsible for character modeling, props modeling,
texturing, facial rigging, building facial expression and
game animation sequences.
Integrate all game assets to Torque 3D game engine
for game “Code-X”.
Feb 2003 to Mar 2003 Artpoint Printing Services, Singapore – Contract Graphic Designer
Responsible to design brochures and corporate year book using Macintosh.
SOFTWARE SKILLS
3D Studio Max, Maya, Zbrush, Photoshop, Premiere, Combustion, Gamebryo SceneDesigner, 3D World Studio, Torque World Editor, Dreamweaver